MeldingĮach player melds the cards in hand for points. Note: Following suit is not necessary within the game therefore, the leader has the option to lead with any card, and the opponent can play any card.Īfter the trick ends, each player (starting with the winner) must draw a card from the top of the pile and to have 12 cards in hand. If the player leads with a card of another suit, they win the trick if no other player plays a higher card of the same suit or a card from the trunk suit. If a player leads with a trump, the player wins the trick unless another player plays a higher-value trump card. The PlayĪ non-dealer leads every trick, and the winner of that trick leads the next trick. The team that made the contract also trades three cards between each other before the game begins. The bid that is passed by every player becomes the contract for the game, and the player who made that bid decides the trump suit. Every player must bid higher than the previous bid or pass (10 or 20 points higher). The players bid the number of points their team can make in that round, with the minimum bid being 20. When every player has 12 cards in hand, the bidding round starts from the player at the dealer’s left, followed by other players in a clockwise direction. The dealer shuffles the cards and deals 12 cards in sets of 3 to each player (4 players) in a clockwise direction. Each player receives a card from a shuffled deck, and the player with the highest-value card becomes the dealer.
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